Below I show my development process: (The initial process of applying and combing/styled I have skipped over)
Once I applied the Shave system to my geometry (a cylinder), I combed and styled the hair in the motion of a haystack.
Then I adjusted the colour/tone and tweaked a bit more.
Then took care of the "bald spots" and gave it more of a haystack look, until I was finally happy with what I achieved.
However there are still a few rendering errors that me and Mikey will need to sort out, also as you can see I am not trying to go TOO realistic with this shave and haircut system, as the scene and overall film is heavily stylised, it is important to work towards that style rather than create something ultra realistic but work away from it.
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