Monday, 25 November 2013

3D Technical Development - Sofia's Hair and Skirt

I further developed on the Technical Dynamics of Sofia's Character.

For the hair I looked at several references;





It was important to think about how these motions and movements could easily translate to the style of my film and characters. Since the characters will be toon shaded, or shaded with stylised subsurface the hair will most likely not be actual Maya Hair but instead be modelled Polygons.




Initial Test (Not too great)



Developed (Much better, but still needs tweaking and adjusting)



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