Creating all the geometry necessary; this includes Paperbag and it's blendshapes, Vest, Shorts, Sandals, Eyes and eye blendshapes.
Testing Eye Controllers and limiting movement.
Testing a controller for Blendshapes.
Going back to my controls and deciding to create individual eye controls for maximum blendshape control, also creating addition eyebrows for certain shots:
Limiting eyebrow movement.
Creating a Twist Deformer for the bag and creating controllers to allow easy twisting on both the top and bottom of the bag:
Finalising Eye Controllers:
(UPDATE: Additional Eye Controls)
Creating additional Bend Controllers and connecting them to controllers:
Final Rig and Controls:
Above you can see the necessary controls I have adjusted/added for the bag (Head Control, Eye Control, Individual Eye Control, Twist controls and Bag Deformer Control.
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