Sunday 1 December 2013

3D Rigging - Bagboy Character


Creating all the geometry necessary; this includes Paperbag and it's blendshapes, Vest, Shorts, Sandals, Eyes and eye blendshapes.

Testing Eye Controllers and limiting movement. 



Testing a controller for Blendshapes.





Going back to my controls and deciding to create individual eye controls for maximum blendshape control, also creating addition eyebrows for certain shots:





Limiting eyebrow movement.

Creating a Twist Deformer for the bag and creating controllers to allow easy twisting on both the top and bottom of the bag:






Finalising Eye Controllers:








(UPDATE: Additional Eye Controls)















Creating additional Bend Controllers and connecting them to controllers:






Final Rig and Controls:






Above you can see the necessary controls I have adjusted/added for the bag (Head Control, Eye Control, Individual Eye Control, Twist controls and Bag Deformer Control.

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