On The Fence - The Blog

Tuesday, 10 December 2013

Animation Testing



I encountered 0 errors during the making of this walk cycle, which means my character is now ready for Animation.
Posted by Thax at 14:45
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Blog Archive

  • ►  2014 (9)
    • ►  May (3)
    • ►  April (1)
    • ►  February (4)
    • ►  January (1)
  • ▼  2013 (73)
    • ▼  December (15)
      • Animation Testing 02
      • Bagboy's Hill Grass Set up and Problem Solving
      • Finalizing Sofia Rig and fixing errors
      • Finally solving the Kite String Rig!
      • Tree and Tree Stump Bump Mapping
      • Painting Textures in Zbrush
      • Placing Cameras and Cinematography
      • Maya Fur Grass Development
      • Animation Testing
      • Rig Testing and Animation Testing
      • Rigging the Sellotape
      • Finalizing Sofia's Hair Dynamics
      • 3D Rigging Test - Kite String
      • 3D Modelling and Rigging - Spindle
      • 3D Rigging - Bagboy Character
    • ►  November (19)
    • ►  October (39)

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Thax
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