So the initial grass application was a bit of a failure, it was due to the: Fur Settings, the Geometry Settings and the UV Settings
Adjusting the Fur Settings
A bit more, also added more subdivisions to geometry.
Further Fur Settings adjustments. Created UV Map for Fur.
Further Fur Settings adjustments. Adjusted UV Map for Fur.
Further Fur Settings adjustments. Applied the "Relax" command to all UV's to allow and even distribution of grass density. (See following image)
Amped up Grass Density.
Now that I have gotten this far it's time to get into the details, the grass is too perfect right now and will need some imperfections, dirtying up and fitting with the original concept of the grass being slightly worn out where Bagboy comes down from the hill everyday. For this I will need to create "MAPS" for my Baldness setting, Length setting and possibly even Scraggle Setting. Many further adjustments to be made.
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