Wednesday, 18 December 2013

Bagboy's Hill Grass Set up and Problem Solving

Now that the process of setting up grass on the Ranch was well under way, it's time to get the ball rolling for Bagboy's Hill too! This was actually fairly difficult and I ran into some new challenges, which introduced me to "Baldness Maps", "Ramp Maps" and creative UV Maps FOR the Maya Fur.


So the initial grass application was a bit of a failure, it was due to the: Fur Settings, the Geometry Settings and the UV Settings


Adjusting the Fur Settings


A bit more, also added more subdivisions to geometry.


Further Fur Settings adjustments. Created UV Map for Fur.

Further Fur Settings adjustments. Adjusted UV Map for Fur.


Further Fur Settings adjustments. Applied the "Relax" command to all UV's to allow and even distribution of grass density. (See following image)




Amped up Grass Density.



Now that I have gotten this far it's time to get into the details, the grass is too perfect right now and will need some imperfections, dirtying up and fitting with the original concept of the grass being slightly worn out where Bagboy comes down from the hill everyday. For this I will need to create "MAPS" for my Baldness setting, Length setting and possibly even Scraggle Setting. Many further adjustments to be made.

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