Create a NURBS Curve using the CV Curve Tool
Rebuild the Curve, with 200 Spans (Vertex's)
Making the selected Curve Dynamic as an nHair
Result
Extruding a Nurbs Circle along the Nurbs Curve
Making the Nurbs Curve Self Collide, and then adjusting the collision thickness
Results
Now I need a method in which I can create a controller at the bottom of the rope so that if attached to an object (in my case Bagboy's Spindle), it will automatically follow along.
Using a Script downloaded from LesterBanks called SoftClusterEX, I created a Cluster with Soft Selection at the bottom of the rope, this will be where the Rope will be attached to the Spindle.
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