It is necessary to have a rigged model of Sellotape that extends when Bagboy pulls at it. I decided to create a simple rig for this.
Creating Blendshape
Creating Controls (Main Control to move Geo with, and Extender control to control BlendShape)
I decided to go one step further and add a deformer (Squash) and alter it slightly so that the section of tape that was being tugged would squash and stretch slightly so that the animation comes alive a bit more when the tape is pulled! I think this will really sell the effect.
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