Here is Zoe's Zbrushed Tree Ztool:
Here is Laura's Texture which she created:
I used Zbrush's "Spotlight" and "Polypaint" feature to paint the texture in 3D Space straight onto the model as the base model will use a displacement map in Maya and therefore it is so much easier to create and apply a texture with this method. The same goes for the Tree Stump Zoe created, below are my results;
I was really quite happy with the look of these objects, especially the Tree Stump, it looked very, very stylised yet gave the model a unique sort of detail at the same time.
However, Laura also produced some texturing + uv mapping tests for the tree herself, these did NOT use the displacement map created by Zoe and looked more simple.
You can see it here:
It came down to me to make a directorial decision;
Should I use the version created by myself which uses Displacements and a Model by Zoe with a texture file by Laura,
or should I use the version created by Laura which uses the Base Model by Zoe?
I will update this section with my decision soon.
UPDATE: I opted for the version WITHOUT the Displacement Maps.
No comments:
Post a Comment