After following some tutorials I was able to figure out an effective way to use Maya's paintfx grass and get excellent results using Maya's Physical Sun and Sky lighting system.
The key factor here was to adjust Physical Sun and Sky's settings and it's exposure node.
Replacing the mia exposure simple1 node... |
To a more powerful, and realistic mia exposure photgraphic1 node |
As far as the Grass Paintfx goes, Maya's paintfx brushes are powerful yet fairly simple to use once you understand them. It was a simple matter of me simply applying the strokes I required in the areas I wanted and then adjusting the grass's finer details such as it's viscosity, length, height, height falloff, wind resistance etc. just to give it that look that really sells the effect. Here are my results
As you can see the results were a great success, and when it comes to actually creating the real grass to be used for my film I'll naturally be working with Michael, my lighting and rendering artist, to give it that farm look for the farm grass and a slightly rough, unkept look for the hilly portion of the scene.
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